Website powered by

Jafar 🐍

Disney Jafar model I made in Zbrush and rendered in Keyshot.
I took some reference images from toys and pictures from the movie.
The number of different interpretations of volumes and proportions since 1992 is incredible and interesting. 
I really enjoyed bringing this villain to life.

Character portrait. Render (Zbrush + Photoshop)

Character portrait. Render (Zbrush + Photoshop)

Visual research

Visual research

Volumes in clay

Volumes in clay

Character turnaround. Clay

Character turnaround. Clay

Hard surface and organic sculpting for this prop. I took a toy image as a reference for the main volumes.

Hard surface and organic sculpting for this prop. I took a toy image as a reference for the main volumes.

Snake staff mesh ( Autodesk Maya)

Snake staff mesh ( Autodesk Maya)

Character turnaround. Color

Character turnaround. Color

Portrait render

Portrait render